Posts Tagged ‘satisfaction’
Tuesday, December 30th, 2008
Steve Mann, inventor of wearable computing, came to the Ecole Polytechnique Federale de Lausanne in the 1990s when I was PhD student there. He had some difficulty getting on the metro as his head-mounted aerial added several inches to his height.
Watching him struggle to get through the door, I was inspired and excited by a researcher who wore and lived his work. Related MIT websites, where Mann was based, showed me how I could augment my reality by turning a gameboy into a wearable computer. The instructions came with a warning that it would affect my vision, though I would soon adapt to the constant red line. After all, the wearable was a lot smaller than Mann’s. (more…)
Tags: augmented reality, cyborgs, desktop virtual worlds, gameboy, human-computer interaction, MIT, ronald azuma, satisfaction, second life, steve mann, Toronto, ubiquitious computing, usability, user experience, virtual reality, wearable computing
Posted in Design | No Comments »
Wednesday, December 5th, 2007

Last summer I found myself exploring an early Iron Age home at The Crannog Centre on Loch Tay. The Crannog was cosy, as its focal point was the Iron Age hearth - a large open fire. During the day the inhabitants would peel back wicker shutters to let in fresh air whilst they tended to their animals, making food and clothing and ground spelt for bread.
Today, wearing a woolly jumper and eating spelt pasta, with my back to the radiator, it seems to me that our needs and motivations have changed little since the Iron Age. (more…)
Tags: architecture, cognitive science, crannog, david adajaye, form follows function, hierarchy of needs, idea store, joseph campbell, loch tay, mario salvadori, maslow, motivation, patterns, pyramids, satisfaction, spelt, terracotta army
Posted in Design, Musings | 1 Comment »
Thursday, June 21st, 2007
The recent furore over the 2012 Olympics Logo reminds me of how people react to the user interfaces they find on everything they interact with, from websites to washing machines. If an interface, like a logo, is well-designed, no one notices or mentions it. If it is difficult or unsightly, people complain loudly and when given a choice, won’t use an interface they don’t like. Interaction designers, like IT support staff, are never thanked when all is well and severely criticised when interfaces cause users problems. (more…)
Tags: artificial intelligence, charles pierce, cognitive science, computers, cultural probe, Design, function, human-computer interaction, satisfaction, support, usability, visualisation, website
Posted in Design | No Comments »
Tuesday, February 6th, 2007

My La Pavoni Professional looks fabulous in my kitchen and makes even more fabulous coffee. What else could a coffee machine give me? What about the feeling that I am an extremely clever girl everytime I pull an espresso?
From a usability point of view there is nothing more a kitchen appliance can do for its consumer. I love the way it looks, what it gives me, and how I feel when I use it.
Why is this so? (more…)
Tags: constraints, control, Design, feedback, form follows function, function, la pavoni, satisfaction, sexy, usability
Posted in Design | 4 Comments »